And yet it hurt

“And yet it hurt” by Daniël Haazen.

“[A] game about a kid who lived a peaceful and happy life with two lovely parents. All was well, until that fateful day when the tower bell rang. Since that day, this kid had only one purpose in life: Revenge. Go on an adventure, solve puzzles, fight enemies, all in Notepad!”

“And yet it hurt” is a truly innovative adventure game, as you play it completely inside an altered version of the Notepad(2) program. By dragging text files, which resemble certain rooms and places, into the Notepad, you can move from one space to another. Of course, some of ASCII art environments have to be unlocked first and some spaces are only available to discover when you come from a directly connected place.

But it is not only this technical feature what makes “And yet it hurt” special, it is also the puzzle design. In its best moments, the adventure is just as brilliant as the amazing “Baba Is You”, because the puzzles only make sense in this unique context. For example, figuring out how to open the door to the Skeleton palace or helping an old lady to move from one village to another would feel completely different in a traditional point’n’click adventure, but with the help of the Notepad interface some fresh solutions are possible. I do not want to spoil too much, though; you will know what I mean when you play it yourself.

As “And yet it hurt” is an adventure about a kid which is searching revenge for the killing of their parents, you will also encounter a time-based fighting system. By filling certain marks by typing you can attack monsters and animals, while pressing the backspace key in such marks will help you dodge their attacks. The time span can be pretty short, though, so it is important that you either learn how to masterfully fight, or you buy upgrades for your armor by gaining money through solving sidequests. A bit of both cannot hurt, as the boss fights can be quite tough… Very well then: The time for your journey has come.