Chronology: Time Changes Everything

“Chronology: Time Changes Everything” by Bedtime Digital Games, Niels Højgaard Sørensen, Galan Viorel Nicolae, Christian Ræv Petersen, Thomas Egeskov Petersen, Henrik Lunardi Weide, Fredrik Olsson, Kasper Byrdal, Juan García, Eva Perez, Rasmus Andreasen, Daniel Marsh, Jodi Ghani, Rasmus Glassau Clausen, Ole Panhardt Christensen, Thomas Nielsen, Jacob Koorsgard, Mark Johansen, Stöj Snak, Localsoft, Catty Donnelly, Nicki Rapp, River Kanoff, James Kaylor, Ea Juul Sørensen, Anne-Sofie Toft-Larsen & Jill Juul Jacobsen.

“A platform-adventure game about time travelling, puzzle solving and a friendship between an [o]ld [i]nventor and a [s]nail.”


What game comes to your mind when I say time-changing puzzle mechanics? “Braid”? Okay, fair enough, but if you ask me, “Chronology: Time Changes Everything” has a far more interesting core design based on those mechanics. Here, an engineer and a snail pair up to save the world with their unique abilities: While the is able to switch between the past, the present as well as the future, the snail can freeze time itself.

In my opinion it was a great decision to separate both skills from each other character-wise, as it takes some hectic away from the puzzle solving itself, allowing the players to carefully plan their next steps. As the switching of the time levels often is needed for the creative and logical part of a solution, the freezing feature allows the developers of “Chronology: Time Changes Everything” to include some neat platformer passages.

Surely, as the engineer you can grab a seed and plant it in the past on your own, so that it becomes a full-grown flower in the present that you can jump on. And yes, the snail alone can freeze everything around them just one second before a giant saw tries to chop your head off. Still only the combination of them together will allow you to succeed in this quite short, but wonderfully designed puzzle game.

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