ElecHead

“ElecHead” by Nama Takahashi & Tsuyomi.

“A short circuiting robot […] can cause a current by touching a wall and move objects[,] [turning] on monitors, moving the floor or even activating a discharge device. By going deeper into the factory you will be able to throw your head. If you [cannot] reach places, throw your head to activate gimmicks. If your head leaves your body for too long, your body will explode.”


The demo of the charming puzzle platformer game “ElecHead” already is super fun thanks to the smart core concept. You control a robot with a small circuiting problem: By touching platforms, walls and devices, which are connected to the power grid, it will automatically activate them! While that is an often useful ability, it can also lead to some problems; for example, when the little bot runs to an uprising platform, which is linked to the ground it moves on. But with some jumping and timing skills, even such a task is manageable. You will also find many checkpoints in the factory, so that some tiny mistakes do not really get punished in the long run.

However, that is not the only implemented mechanic so far, as not the whole mechanic body causes the circuits: Only the head does! After unlocking the head throwing skill, you will encounter some more carefully designed riddles, as this ability comes with a cost. The body and the head cannot be separated longer than ten seconds, so make sure to unite both halves quickly or you will face an explosion. All in all, “ElecHead” is a great prototype so far and I am looking forward to see the final version of it. [PLAY]

avatar