Grapple Force Rena

“Grapple Force Rena” by Tim Ashley Jenkins, Michael Staple, Will Bowerman, Omar Carlo, Scooblee, Jason Lord, Jarad Moloney & Sean Evans.

“Grapple onto any surface and swing! Grab enemies and objects and throw! […] [But] the possibilities are endless! Hijack a hoverbike, shoot some billiards, play some pinball, solve a pipe puzzle, take a ride on a flying flower – every new course brings new challenges!”

“Grapple Force Rena” is a bundle of pure joy with the charm and naive slapstick humor of classic “Sonic the Hedgehog” titles and fresh gameplay. The whole title revolves around the village hero Rena, who has the ability to not only swing on any suitable surface, but also to grab objects as well as enemies to throw them around.

While this core concept is already fun, as “Grapple Force Rena” is very polished and gives some great audiovisual feedback on the player’s actions, the best thing about the game is the level design. Each stage has its own twists: Sometimes you will be introduced to new types of fiends or an awesome boss battle is waiting for you, while in other cases you will have to control one of Rena’s friends and get in touch with their very own skills.

Want to jump around in an oversized pinball field to win over a black knight? Or maybe you are in the mood for collecting diamonds on a hoverbike in the deserts. Kicking the ass of a Neandertal commander and his troops is more of your gig? “Grapple Force Rena” gives you all these possibilities. [PLAY]