GNOG

“GNOG” by KO_OP (Samuel Boucher, Nick Rudzicz, Saleem Dabbous & Lucie Viatgé) & Ramsey Kharroubi.

“[A] 3D puzzle game set in a tactile world of toys and secrets. Point, click, grab, poke, spin, pull, and play with uniquely charming monster heads as you explore the hidden worlds inside them. Filled with eye-catching designs, playful interactions, and a rich, reactive soundtrack, the hand-crafted heads come to life[.]”


In nine different levels, “GNOG” invites the player to a trip through several stylish locations like a submarine, a candy store or into the insides of a crazy radio, and all of them are in the form of giant monster heads. Each of those stages has a certain objective, which can only found out by observation of visual hints and the exploration of interactive game elements, as it is not communicated directly.

“GNOG” has an incredibly charming puzzle design, as each new world feels like a matryoshka doll in a sense: As soon as you find the solution to one riddle inside a level, a new layer – hidden in plain sight like a special secret – reveals itself with giving you a new task and quite often a new element to tinker with. Sure, sometimes you will get stuck for several minutes, just thinking about what else you could do to progress, but for me, that is actually a thing I really like about puzzle games.

With the stunning audiovisual design and cute cutscenes, “GNOG” rewards the player for their spirit of discovery. Dive into a colorful world and figure out how to satisfy the nine different monsters, so that their headspace is shining again; I am sure you will not be disappointed.

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