“Golf Peaks” by Afterburn (Łukasz Spierewka, Kamila Spierewka, Maciej Wierzejski & Weronika Grabowska), Rafał Samborski, Piotr Markowicz, Bartłomiej Sieczka, Maciej Nabiałczyk, Bartosz Król, dunin, Kajetan Andrzejak, Maciej Piórkowski, May, Michaël Guidet, Natsumi Yokosu, Roboto Translations, Tomáš Zahradníček, Victor Boutani & Wim Wolf.
“Relaxing puzzle game where you climb mountains by playing golf. Conquer 100+ handcrafted puzzles using a card-based movement system. […] Various block types to experiment with[. …] Zero understanding of golf required!”
Sports games with card-based movements are some of my favorite genre mix-ups, as some of our dedicated readers might know thanks to my little article about “Alpine Alpaca”. “Golf Peaks” is a more fleshed-out implementation of this concept, but of course it is based on golf. In each level or course you have a number of movement cards in your hand, and whenever you use one, it is gone.
The puzzles are carefully designed about this unconventional movement scheme. The ball can either simply glide or jump or both at once; the pattern itself is clearly stated on each card. What makes “Golf Peaks” a real brain-twister are the different field types. At the beginning you will encounter a simple green grass field, but very soon you have to face quicksand traps, bouncy jump pads as well as assembly belts, which will make finding the way to the hole with just a static set of movement cards pretty difficult.
Over hundred courses with relaxing background music and a minimalistic, beautiful art style make “Golf Peaks” a very enjoyable puzzle game that you can sink easily into. An absolute hole-in-one hit.