Haunt the House: Terrortown

“Haunt the House: Terrortown” by SFB Games (Tom Vian & Adam Vian), Catherine Unger & Raphael Benjamin Meyer.

“Leave the dusty halls of an abandoned clock tower to haunt your way through a town in the dead of night! Possess objects with your ghostly soul, to scare people away from a museum, a hospital, a theatre and a cruise ship. Will you be able to scare everyone out and reclaim what has been lost, before the night is over?”


In “Haunt the House: Terrortown”, it is your duty as a responsible ghost to scare the hell out of each humans, regardless of the place where they are. However, the classic “Booo~hooo~hooo!” tradition got quite old and so you have to be creative when creating an eerie, spooky atmosphere. So what can you do? Exploring the different environments and possess as many different objects as possible, of course!

Haunt the people by becoming a snapping patient chair in an old hospital or a cello that plays melodies to the passing audience in a theatre. Or maybe you would prefer to scare little cheldren as the constantly rotating steering wheel of a cruise ship? But possessing the exhibits of a museum, including ancient samurai armors and dinosaur skeletons, is quite fun too. Also, the more people you successfully scare away, the more different haunting techniques you will discover. How convenient!

Thanks to its sweet graphics, animations and sound design, this title is one of the cutest spooky games ever. It is just extremely fun to take the control over all the furniture and other objects to figure out how they can be used to scare all the persons away. And as I played it again, I just thought that if “Haunt the House: Terrortown” would be released nowadays, the ghost surely would be the greatest hero ever! Why? Because the spirit fella makes sure that all the busy people maintain a safe distance to each other! Happy spooking, everybody!

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