“Hylics” by Mason Lindroth.

“[A] recreational program with light JRPG elements.”

The plot of the alternative role-playing game “Hylics” is not an obvious arc story. From the mind of Mason Lindroth arised a strange, but also beautiful melody, whose notes are consisting of magical televisions that unlock special attacks, a cone hailing cult, three sages, subtle references to his former creations with the formidable clay aesthetics as well as vegetables, burritos, bath tubs and juice boxes.

Do not let my short description with its wild associations mislead you. It would be easy to conclude that “Hylics” is like the dodecaphonism of indie games, while all the others are classic music. That would be just some edgy bullshit statement that I could not agree with. The setting may be absurd or even surreal at times, but the core design itself is still pretty traditionally structured.

With a party of up to four people you will explore the mystical island, trying to complete quests and to fight enemies to progress. To become stronger in these battles, you will not have to gain experience points and level up; instead your status points mostly on your equipment, buffs and on your grinding. Wait! No, please, do read further – I do not mean the typical grinding! Or at least not completely… Grinding in “Hylics” is a somewhat special procedure: Every now and then you will collect meat and whenever you die, you will arrive in the afterlife. There is a grinding machine, which allows you to transform the collected meat into flesh points, which are basically your hit or energy points.

So if you are in the mood for an entertaining drive into a world beyond your fantasy with wonderous places and passages to explore, but would still like the comfort of turn-based battles and familiar genre structures, then “Hylics” is waiting for you.