“[It is] a [“Pong”] clone[, but] three random gameplay modifiers are added to each match. Sometimes it produces fun and fair games. Sometimes the result is just a messy (but hopefully hilarious) thing.”
“Pong” is one of the most famous video games ever and often got used as an inspiration for various jam entries and other small titles. Some developers added a little twist to the core mechanic or combined it with other popular classics like “Tetris”. Luis Díaz Peralta added not just one new feature to this premise, but the stunning amount of thirty different modifiers. For each new round of “it’s like pong BUT” three of this modifiers get mixed up and create a very special, often amusing rule set.
It is possible that the ball gets faster, barely visible or that it randomly changes its direction. Other modifiers can affect the paddles, for example they can shrink with each successful hit or cannot be stopped while moving up- or downwards. More effects are pure distractions for the players, like smooth elevator jazz music playing in the background or a dog’s face blocking half the screen and much more.
I find it oddly fascinating how each single rule, but also the combination of them alters the way I play in “it’s like pong BUT”, and thereby it works for me not only as an entertaining gaming, but also meta-experience. If that sounds interesting to you, you should grab a friend or play it on your own versus the computer as soon as possible. [PLAY]