Nonsense at Nightfall

“Nonsense at Nightfall” by Siegfried Croes.

“One night you can’t sleep and decide to take a sleeping pill. What happens next is unexpected… [… A] short and absurd adventure game in Game Boy style. […] Explore and interact with your environment to find clues about where to head next.”


I’m amazed by “Nonsense at Nightfall”, which was originally made for the Ludum Dare 35 and got a polished version afterwards, because it features a quite surreal story and still has some more or less logical puzzles in it. After a guy isn’t able to sleep, he takes what he presumes to be a sleeping pill. But it all goes wrong from here: After a moment, he transforms into a cat. Weirdly enough, he isn’t freaking out at all, instead he starts to think that this behavior is alright, as cats are good at napping and this might help him to go back to bed. But no, he has a new desire now. He wants food, so he’s going on a hunt for some mice.

As the cat goes out of the apartment, it will eventually catch a mouse and – you already guessed it – become a rodent itself. A wonderfully absurd adventure starts for you, where you will get in contact with a lying key, glitching rooms, intergalactic pizza delivery services and much more. It may be nonsense at all, but it’s a joyful and Kafkaesque one with even some sweet meta commentary as well as excellent retro pixel art plus background music!

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