OVERGAME

“OVERGAME” by Pietro Ferrantelli, Pierrick Boyet, Robin Chafoin, Joachim Leclercq, Sacha Riviere & Alexis Prost.

“[A] breaking-the-4th-wall[,] story-rich and funny meta game with a plot twist.”


“OVERGAME” is not completely finished by now, but it’s already a hilarious, pretty polished proof of concept. You emerge in a virtual world, where you meet the four creators of this place. The four floating entities in front of you seem to be developers and want your feedback to create the best game ever. So they will ask you for your playing style as well as for your favorite game: Do you love “Animal Crossing”, “Dark Souls” or “Grand Theft Auto”? The four gods will build a mini version of it in no time.

The core concept of each title will then appear. For example, in the “Animal Crossing” stage, your custome will change in something super cute, small critters will wander around and the town citizen bot will give you simple tasks to fulfill in your own time. So you have to grab an apple for them from the tree and afterwards go fishing. But then something changes. The quest will get absurd, because first you only have to gather one fish from the river, but when you accomplish that task, the number rises to thousand. Do you really want to spend so much time for such a quest, doing the same thing again and again and again? Or maybe, just maybe, there is another solution you could try…

Each miniature game of “OVERGAME” represents such a meta moment and forces the player to break the rules and thereby the frame. That leads not only to funny “Eureka!” moments, but also to the anger of the four developers. After the player broke each of their creations, they decide to play a little game of their own.

So far, “OVERGAME” is an amazing and fun experience that focuses excellently on the borders of game design and the field of tension between the intentions of game developers and the explorative mindset of players. That tension can develop because a specific game’s player might try to achieve different outcomes as the ones the developers planned for them. What does that mean to the creators? Is it a formidable chaos, a teaching moment or a destruction of their creative product? That’s exactly what “OVERGAME” is about. And we as players can look forward to the further development, as new stages (“Minecraft”, horror games, RPGs, MOBA and Battle Royale) are already planned. It’s time to break the fourth wall.

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