“Travel around the region to climb challenging peaks while logging progress in your peak journal and take in the picturesque views of nature, rendered in the style of turn-of-the-century mountaineering photos.”
In the demo version of “Peaks of Yore”, you have to climb to the top of four different plateaus so far. Each route will give you several small platforms, which you can grab with either one or both hands. It is on you to swing around slightly to get some momentum to get the grip of another platform or to crawl up to get even higher. Also, in the later part of the game you will have access to a rope and a safety net, which gives you a better control over your exhausting journey.
What I find highly interesting about “Peaks of Yore” is its translation of the needed timing and preciseness of your moves while climbing into game mechanics: The longer you need to climb, the harder it is to keep up the full attention to your body. Even though you control the both hands and their grabbing only with the left and right mouse button, it is weirdly difficult to keep track of them over time. Sure, each attempt makes you better in coordinating yourself, but it still confused me how hard it can be to have full control over two fingers only. I loved every second of it.
The audiovisual representation of “Peaks of Yore” also worked well for me, as the photographic elements gave a certain level of reality to the whole setting. Right now, I can only imagine all the possible future features that will find their way into this exquisite physics game; for instance, on one ‘level’ I found the dirty hat of another adventurer, but no further information was gathered about it. I cleaned it with a little brush and afterwards it got placed in a shelf, which still had a lot of empty room to fill. Will this become an exploration-and-physics game with a great climbing mechanic and some storytelling? Oh dear, that would be amazing! Anyway, now it is time for you to reach the top.