PICOHOT

“PICOHOT” by Piotr Kulla, Wojciech Dziedzic & Mariusz Tarkowski.

“[An eight-bit] homage to the original [“SUPERHOT”.]”


Who is best suited to produce a demake of the stunning first-person shooter “SUPERHOT”? Exactly, people who already worked on the original. Three members of the “SUPERHOT” team found together to create “PICOHOT”, a demake made with PICO-8. The core concept stays the same: Time only passes in normal speed when you move your character, and you will need these extra seconds to think about your next action as assailants will try to shoot you down or punch you to death.

Besides standing around, you can either move, beat people up, grab as well as throw items or shoot at attackers with pistols or shotguns. One of my favorite things to do in “PICOHOT” is to heave a weapon into my enemy’s face so that they recoil. Meanwhile my gun bounces back to me, allowing me to grab it in the air just to finish them off in the next moment. That might sound like a brutal thing to do, but thanks to the minimalist pixel art it primarily works as a game-mechanical pleasure for me.

“PICOHOT” offers two modes: A quick campaign mode with five stages and an endless mode, where your only task is to defend yourself against as many opponents as possible. Find out how long you can stay alive in a world where time adapts to you, but where the surroundings are as hostile as ever. [PLAY]