“[A] top-down exploration game about descending underground into a mysterious abandoned facility.”
The old artifacts and symbols of a past civilization are scattered in this place. Graffitis and graphs are drawn on the walls, rooms are filled with strange furniture and sculptures, but also plants found their peace here. It is hard to tell what exactly is happening in “Remnants”, nonetheless the building that you have to explore summons an intense, whimsical atmosphere. It feels familiar and strange at the same time.
What is your motivation to dive into this forsaken space? Will your descent bring you the success you wanted? Is this structure a cobbled together maze or can you find the connection between the architectural entities? When you just interact with the items that are needed for the in-game progress, you might miss out on the most crucial part: The exploration itself.
June Flower did a fantastic job with creating “Remnants”, as a specific kind of tension and mystery is building up in this journey. Each layer of the game feels more abstract than the one before, making the game a trip into the unconscious. But what precisely is waiting for you in the end, that is a question you should answer for yourself. [PLAY]