“Rev” by faxdoc & Daniel Riise.

“A small game about hunting animals.”

In “Rev” you are no hunter who chooses to chase forest critters for pure pleasure. Instead, you are the leader of a fox family. Daily you must provide food for the other foxes in your den, so there is only one option left: Hunting other animals before the sun sets down. Each day in the game consists of eight minutes and twenty seconds. If you are not able to deliver each level’s target amount of food, the day will start over, giving you a new chance to succeed.

The design of the hunting itself has some neat, strategic components to it. For example, if you stand still, you can see the trails of other animals slowly fade in on the ground. Tracing them back might lead you to your next prey. Also, killing other animals will depend on your timing, precision and soft stealth skills. It is recommendable to slowly sneak up to them. Then, when you are in the reach without getting seen, you can just charge up your attack and strike them down. Quite often that will not work on the first attempt, leading the injured creatures to run away, but persistence pays off in “Rev”.

While each stage looks the same, the prey changes every day. In the start you will mostly encounter bunnies which are easy to capture, but the deers and bulls are on another level. Luckily, after each successful day you can unlock a new skill, plus you do not have to hunt alone: At least one other fox will join you, but if that is helpful at all depends on your planning skills. Taken as a whole, “Rev” is a wonderfully designed hunting game with excellent pixel art. [PLAY]