“Sizeable” by Sander Ambroos & Jamal Green.

“[An] exploration game where the player has to find mysterious pillars by resizing the objects in the world around them!”

In the puzzle game prototype “Sizeable”, you have to find three pillars in each level to progress to the next one. That may not sound exciting at first, but finding the objects will require some creative thinking and a good use of the title’s resizing mechanic. Certain items like cars, batteries, trees and many others can be transformed into their miniature, medium or giant version.

While the resizing mechanic of “Sizeable” is nothing completely new, the implementation of it and the consequent puzzle design are amazing. For example, in one stage you can shrink and grow the moon as you wish to, so that the lunar effects on the world change too, making you the ruler of the tides! In another level you can do the same with the sun, forcing the environment to go fast through the seasons. I do not want to spoil too much, as there are only four levels to play through so far, but let me assure you: It already is incredibly much fun to try out which consequences your actions will have. [PLAY]