“[Y]ou play as a spider bot that landed on a strange hostile planet. Your mission is to explore this unknown world.”
I love the general game mechanic when you play as a spider-like creature, shooting webs at platforms and surfaces, so that you can swing around to get from one place to another. In “The Mission”, this core concept can even give you an advantage while fighting off various grotesque enemies. There are chainsaw-wielding winged monsters, moving blobs that will try to launch their spikes right at your fragile body and of course the final boss with its multiple stages.
The boss design really is the absolute centerpiece of “The Mission”, as it is not only challenging, but involving several elements of different game genres. Sometimes you only have to react fast and dodge its attacks, just so that in the next second you will find yourself right in the middle of a bullet hell fight. And hey, some puzzle and platformer elements have found their way in there, too. Even though the game ‘only’ is in its demo stage right now, it already convinced me with its consistent aesthetics, gameplay and polish.