Vignettes

“Vignettes” by Pol Clarissou, Armel Gibson, Pat Ashe, David Kanaga & Popagenda.

“[A] unique exploration game without text or characters, where objects shapeshift as you spin them around to wander through a kaleidoscope of different moods and settings. It is an accessible, colorful experience for all to enjoy, filled with playful interactions and hidden secrets.”


If you liked the magnificent “Metamorphabet” made by Vectorpark, you will be absolutely stunned by “Vignettes”. The game could easily described as a magical world, where objects turn into others just by dragging them around. The statue of a head can transform into a rose, a flask becomes a binocular and a sandglass disappears, just to turn into a fancy top hat.

The metamorphosis mechanic itself is appealing, as it encourages the curiosity of the players. But even in the case that you feel a bit stuck, you can find some help in “Vignettes”. By opening the ‘map’, you will see the possible transformation paths of your actual object; all the objects you didn’t find yourself so far will there be symbolized as a question mark. That’s a great hint, without showing off too much. It’s just like a pointer: “Here, you might want to give that object a closer look!”

There are multiple environments to explore, each belonging to a special portrait with the vignettes of all objects to be found. Whenever you found all of them, the image will be completed and as a reward you get a key. This key will open your treasure chest, and in there a new shortcut to one of the objects arrived. That way it’s easier to navigate through the ‘map’.

I hear you asking now, “Why would I want to go back to an object that I already covered?” Well, there are also some hidden secrets, as you can’t only find the items, but also interact with some of them! Is there a certain way you could play the trumpet or the ukulele to unravel something? And hey, what’s the deal with this underwater orchestra? That’s for you to find out on your own in this excellent puzzle game.

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