“POLYBOT-7” by Josh Ge & Kacper Woźniak.
“You are […] [a fully modular] robot[.] […] Your parts will be destroyed, but you can blast other robots to pieces and let the salvage fly over to equip you, or find caches of even better parts to really show them what you’re made of!”
Instead of having a traditional inventory, the whole world of “POLYBOT-7” acts as one. The little robot can equip as many different weapons and parts as its slot size can manage. But when something is equipped, you cannot simply drop it. You must wait until the part is completely destroyed or you can use the purge mechanic of the game: After one hundred turns it is fully charged and will destroy half of your equipment, while the other half will just lie on the floor. That way you can make room for new parts. This game mechanics and design choices make this jam entry an interesting take on the roguelike genre in general. >>PLAY