7DRL Challenge 2018: POLYBOT-7

“POLYBOT-7” by Josh Ge & Kacper Woźniak.

“You are […] [a] fully-modular robot[. …] Your parts will be destroyed, but you can blast other robots to pieces and let the salvage fly over to equip you, or find caches of even better parts to really show them what you’re made of!”

Instead of having a traditional inventory, the whole world of “POLYBOT-7” works as such. The little robot can equip as many different weapons and parts as its slot size can manage. But when something is equipped, you can’t simply drop it. You must wait until the part is completely destroyed or you can use the purge mechanic of the game: After 100 turns it is charged and will destroy half of your equipment, while the other half will just lie on the floor. That way you can make room for new robot parts. An interesting take on the roguelike genre and I’m sure I didn’t even witness 50 percent of this game’s depth so far. >>PLAY