Adventure Jam 2016: Nothing Can Stop Us

“Nothing Can Stop Us” by Daniele Giardini & Benjamin Burnes.

“A short dialogue-based […] [g]ame about people, a hill, and old—but not necessarily good ol[d]—days.”


“Nothing Can Stop Us” proves to be a game with an eye for detail, as it tells a bittersweet, lovely story and scatters subtle hints about its true leading motif. I do not want to spoil too much, but I think it is fair to say that this jam submission is about remembering and memories. I also really dig the audiovisual presentation, especially the choice of colors. >>PLAY