“C432632 is waiting patiently for his favorite show to come on. Unfortunately, something unexpected happens – his television suddenly looses signal.”
If one’s life is determined by an addiction, it can lose color. Everything else except the object of desire seems uninteresting and drab. But what happens if this addiction affects not just one individual, but a whole world? The story of “Antenna dilemma” is about TV addiction and how it is fully supported by a faceless government. Although the game is only the first chapter in a potentially larger series of point’n’click adventure games, this narrative scenario has already been successfully implemented.
With a mix of wordplay-rich humor and charming puzzle design, it’s quite fun to immerse yourself in the black and white world of the cube named C432632. His television antenna has broken down and now he must repair it at all costs. Especially sweet is the detail that the cube apologizes for all his atrocities with a note to the injured. Did you open the neighbor’s letters? Do not worry, a little note with a reference to the rule F8.23 that you can do anything to repair your television is enough. Did you hit the glass of a vending machine that has eaten your money? That’s not so bad, stick a note on the machine and quote the rule 2F3.9.
But the end is particularly enchanting when C432632 notices that the world is not as it always seemed to him. A diabolical plan is slowly revealed with the help of an extraterrestrial creature. Can they stop the conspiracy? Well, we’ll have to wait for the second chapter to get this answer in the future! >>PLAY