“Imagine waking up, not knowing where you are… or [who] you are. Examine your surroundings, solve puzzles and uncover a horrific truth…”
Most escape-the-room games are about finding a way out. And sure, the game “door” is about that as well, but however, it also asks the question of whether this escape is worthwhile at all.
You wake up without any memory of anything or anyone in the middle of a chamber with a seemingly dead scientist hanging from its ceiling. The room itself has two doors, the first leads to the relentless truth, while the second leads to a puzzle that must be solved in order for the first door to open at all.
The puzzle itself is not too difficult. If you’ve been paying attention to art class and browsing through every corner of the two rooms, you’ll be faced with the really crucial question of the game in minutes. And it is exactly this final sequence that represents the absolute highlight of this game, because only here the meta-narrative will enfold.
Without spoilering too much about the game right now, I would simply recommend that you play this game once on your own; especially if you are interested in the topics of free will and determinism. >>PLAY