What’s a “Treasure Chest” article?
It’s a short text and video compilation of three to five small jam games we really liked for some reason (like core concept, artwork, effort etc.).
Each time this game is played, the story changes. This happens not only by exchanging the dream sequences or by changing their order, but also by slight contextual modifications of these sequences themselves. This way of making dreams experienceable in game form is an extremely effective and aesthetically functioning principle in my opinion. And even after ten dreams, you may still encounter something you have not encountered before.
A battery hitwoman with a very bad short-term memory tries to remember why she wants to kill her victim at all. For this reason, she has to find an old cassette with the related information, but her own notes are very vague about that… A nice pixelated and entertaining puzzle adventure of the positively odd kind.
“The Democracy Times” stands in the same tradition as Lucas Pope’s “The Republia Times” and “The Westport Independant” by Pontus Lundén and Kristian Brodal, also known as Double Zero One Zero. You work as an editor-in-chief of a newspaper that is threatened by outside forces. They want to censor your content and you have to decide whether to let yourself be intimidated or to bear the consequences for your actions. To animate you to replay, the game has a total of nine different endings.