Awful Summer Jam 2018: IIslands of War

“IIslands of War” by jwiggs.

“A tactical roguelite where you must construct and battle floating islands made of over sized blocks of earth. And they have cannons. And lasers and shields and floatrons to keep them afloat. Go about exploring a procedural generated map with procedural generated enemies[.]”

Rarely have I been so convinced of the game concept of a jam entry that it can captivate me for more than an hour, but this game has done it. Here you must use a floating island as some kind of armed ‘airship’ to eliminate other islands. What sounds silly at first turns out to be an exciting strategy game. But one after another…

Your island is a transformable object that consists of different blocks of material. These blocks can have a very different origin, like grass, sand, sandstone, cobblestone, gravel, etc., and each material has its own weight of course. In these blocks you can put in different things, such as weapons or special floating modules. While heavier blocks are more resilient in combat, they better protect the equipment built into them, but at the same time, higher weights mean that you will require more or better floating modules to keep your island in the air.

Both the blocks and the items you can either win as a loot in a successful fight or buy them in a shop when you land on the appropriate field. To win a fight, you have three options in principle: Either you destroy your opponent’s warp module, or you destroy all their weapons so that they become incapacitated, or you destroy all their floating modules, which plunges them into the depths.

The combat system is comparatively simple, but very timing-based. From time to time, you’ll need to press the ‘W’-key so that you can float up. At the right time, press your weapon keys to fire your arsenal. But beware: Each weapon has a cooldown time and is not operational after firing for that time. Tactical thinking is therefore required if you want to win – and you have only two lifes throughout the game, which means that after the third defeat the game is over for you.

But there are many more small features built into the game, such as shield generators that can protect your ship for a bit. But hey, I would suggest that you now venture into battle yourself and find out all the stuff I haven’t told you yet. It’s worth it! >>PLAY