Awful Summer Jam 2018: Treasure Chest #72



Screenshot of "Bounce the Raccoon"

“Bounce the Raccoon” by Logan Ames.

In this little platformer game with a very “Sonic the Hedgehog”-like mascot and beautiful visuals, you can only play one level at the beginning. Here you have to collect jewels, jump and bounce around and flit across the screen as a furry lightning ball. Once you have scored ten thousand points, you can unlock a sequel to this game, which has its own goal again. If you complete that one too, there are two more sequels waiting for you.


Screenshot of "Bob PicRoss: The Joy of Painting 2"

“Bob PicRoss: The Joy of Painting 2” by goofanader & klades.

I guess I am a little weird, but there is nothing wrong with recommending a Bob Ross featuring nonograms jam game. I cannot think of anything more rewarding than being able to explore a whole painting through its own pieces, while treating each of them as a happy little nonogram. Exercising the imagination, experimenting with the colors, being creative in a logical way; these things, to me, are truly the windows to your soul. All you need to paint is a paint brush, the color palette and a five to five pieces big canvas, a little tutorial and a vision in your mind. Believe that you can do it cause you can do it. Let us get crazy.


Screenshot of "Sequel Studios"

“Sequel Studios” by SystemLogoff, Willfor, Michael A. Zekas, Ashe Thurman & Manuela Malasaña.

Although this game is easy to play through, it has a very special structure, as it is a metagame on two levels. On the one hand, it shows possible sources of frustration in the field of professional game development. On the other hand, it is a sequel to several games by the same developer. The entertaining dialogues, the minigames as well as the great voiceovers will surely make you chuckle.


Screenshot of "Gramp in the Shell: The Second Gig"

“Gramp in the Shell: The Second Gig” by Shoehead & Craigory Ham.

In the best retro manner, you have to shoot down various monsters in this game and, more importantly, to collect the grandchildren of the protagonist. Ten babies are hidden throughout the building complex, many of them waiting to be discovered by you in secret passages. The quite absurd and witty boss fight at the end completes the gaming experience.

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