“[A] challenging [“Sokoban”-like] puzzle game but with a twist: [You] can cut holes in the level and then attach them back wherever you like.”
My brain melt into a black mush after playing “Cutout”, as the puzzle design was one of the most challenging I ever faced in a jam submission. While it looks like a simple “Sokoban” adaption, it adds a twist to the concept by allowing you to cut out parts of the level and to adjust them anywhere on the field afterwards. Of course, you are only allowed a certain amount per cuts for each stage, sometimes causing interesting side effects.
You play as a blocky figure and can move freely on the white roads. Meanwhile, the crossed blocks have to be positioned on the red crosses. While you can push them onto these spots, there is also another possibility: To cut them out and drag them onto the target. Anyway, that is just possible if the blocks are not on the white roads, but instead on the cardboard. That may be confusing at first; however, there is a simple explanation: Whenever you cut out a part of the road and try to drag it over an already crossed spot, it will ‘overwrite’ the attribute completely.
That is the reason why you have to plan each of your moves in “Cutout” carefully. While the first couple of stages are easy to accomplish, the last few of the over twenty levels can be real mind breakers. In my first playthrough, I sat about one hour in front of the screen before the solution to the last puzzle hit me. So you better give this stunning game a chance, if you love well designed puzzle games with an innovative core design. [PLAY]