“Everybody loves [minigolf,] right? What about almost-golf?”
While I have a soft spot for golf games in general, I must say that I particularly enjoyed the ‘reverse concept’ of “One in Hole”. While the goal is still the same – getting the golf ball inside the hole -, you do not shoot the ball around in this jam submission. Instead, you control the movement of the hole with each of your shots, leading to a funny as well as clever level design.
The ten courses take quite an advantage of this idea of a ‘minigolf antithesis’: For example, the hole is able to swallow up different objects besides the ball like the winning flag. It will still stick out of the abyss after its consumption, making the hole able to kick the golf ball from higher platforms. In later stages, mice will also join the club. They will head straight to the hole to live inside it, affecting your shooting speed. These different mechanics make “One in Hole” not only a smart and hilarious puzzle title, but also a metagame, as it breaks with some traditions of the genre, forcing the player to view the levels from another perspective. [PLAY]