Castle Game Jam 2018: Wake Up

“Wake Up” by Philip Johansson & Mikko Aaltio.

“Why do we dream? How do you know if you’re dreaming? What horror does your mind possess? […] [A]n adventure game that lets you explore dreams with tricky puzzles and horrors unlike anything you’ve seen before.”

If you try to describe your own dreams or nightmares to others, you will often notice the fragmentation of the dreamed. Some passages make sense, but then they are suddenly interrupted by a nonsensical bit. Dreams are often like a puzzle of their own, whose logic can not always be explained.

This game tries to capture the structure and logic of dreams, at least a little bit. By building a “Twin Peaks”-like scenario in conjunction with the use of the camera perspective of “Resident Evil”, a surreal, dream-like atmosphere is created.

One is put into the role of a faceless employee who works in a building that seems to be half a hotel, half a cinema. There you get a call that you should come to a certain room, but it appears to be empty. A cut happens. Again you should go into the same room, but this time something seems to have happened. A monstrous being arises. A doppelganger. And so begins your escape attempt.

In order to progress in this game, you will sometimes have to solve puzzles. But these do not just tell you the logic behind them. It’s up to you to explore the solution itself. Good luck, dreamer. >>PLAY