“Field of Fate” by Graeme Borland.
“[A] tactical chess-like game where two forces clash on the eternal battlefield.”
Basically, “Field of Fate” is about playing turn-based battles with chess pieces against a sinister power. The big twist here is that you can level up your own units by exchanging character traits with each other. For this exchange to take place, two units must build up a strong relationship. This happens when they are in close proximity and one of them attacks an opposing chess piece. When the relationship is finally maximized, both units gather the characteristics of the other one in addition to their own.
The character traits in “Field of Fate” are very differently designed. Some can improve the health of a unit or lead to healing abilities, while others improve the talkativeness of a unit, which improves relationships even without any attack involved, and again other characteristics can rise up the strength of an attack. Through this complex gameplay, the game has already reached an interesting depth that will be pleasing to friends of the tactical genre. >>PLAY