Finally Finish Something 2020: Skeletris

“Skeletris” by Ghast.

“The outpost has lost contact with Skeletris, the central skeleton city. And creatures in the wilderness are acting strangely. Make your way to the city, find out [what has] happened, and use your wits to defeat the unknown evil that now lurks there.”

In the roguelike “Skeletris”, you play as a skeleton who must fight against hordes of aggressive animal monsters and other hostile creatures: Little frogs will stand in your way, while witches try to poison you or three-headed beasts try to slay you down. While that may sound like the typical roguelike to you, let me tell you about the pretty innovative inventory and status points system.

As the title “Skeletris” is already revealing, it is based a bit on “Tetris”. Geometric shapes made out of a different amount of blocks – they are called artifacts – as well as weapons have to be positioned on the 5×5 tiles big status points field. Quite often, the might of an artifact is related to its number of blocks. That is the reason why you have to show off your best resource management and organizing skills: Will you rather spend five tiles for an artifact that gives you a bonus of six vitality points, or will you let it go for an artifact that is made out of seven blocks, but rises the power of your attacks by two and even regenerates one hit point after a successful kill?

These choices get more and more difficult as you delve deeper into this world, but do not worry, as your inventory will offer you enough space to carry some items with you that you might find useful later. And you will need them, as it is your quest to find out what happened to the city called Skeletris and why all of a sudden the former peaceful animals went rogue on the undead citizen. As “Skeletris” is a somewhat addictive roguelike adventure without annoying permadeath, neat boss fights and a really intriguing core design, I simply have to highly recommend it to you. A wonderful job. [PLAY]