“This is a [platformer] without [direct input]. Insert floppies to direct [the robot].”
A robot wants to flee a research facility, but its behavioral patterns are very limited at the beginning. It can only perform the actions that have been implemented in its ‘if – else if – else’ tree by using blue, red, and white floppy disks. The blue ones describe the actions that the small machine should perform (such as jumping or going), while the white and red floppy disks describe the if-conditions. The red ones are responsible for the particular object, which has to be considered (like walls or spikes) and the white ones indicate, in which connection to the robot the condition objects have to be (are they in front of the robot or below it, etc.).
At the beginning you only have two floppy disks to choose from, but the assortment is increasing rapidly. Based on this simple gameplay, the game makes a lot of fun thanks to its sophisticated level design and the great background tracks! Wonderful job. >>PLAY