GBJAM 6: RoboBlaster

“RoboBlaster” by rxi & Daniel Moreno.

“[A s]hort action platformer game.”


Not only does this action platformer feel visually and musically like a highly polished Game Boy game, but also its gameplay and boss design make it a perfect tribute to the old days of gaming. There are three different levels to conquer, with each having a final boss in the form of a giant robot waiting for you. Their movement and attack patterns need to be understood in order to bombard them at the right time and ward off their attacks.

The levels themselves are also interesting and not repetitive. Thanks to the shortness of the game, even the normal fiends seem varied. Sometimes monstrous shuriken stars fall from the sky, sometimes you have to shoot away both shotguns of a stacked up killer robot and then again you have to lure flying machines, that rush towards you when you stand directly below them, on the ground to turn them off. All these different design choices make the game continuously exciting.

The only downer is that there are no checkpoints. Whenever you die in a level, you will be redirected to its beginning – and if you have lost all your lifes, then you have to start the game all over again. Nevertheless, “RoboBlaster” is a little platformer masterpiece and gave me some great joy. Good job! >>PLAY

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