GBJAM 6: Spike Hike

“Spike Hike” by Case Portman.

“Hike to the top of a hazard ridden tower. Don’t stop! […] A plethora of traps and hazards will do their best to stop you, the key is to not panic, but also PANIC!”


This platformer is extremely hectic: For each step you go, the just walkable field turns into a deadly spike trap. And if that were not enough, there will be cannons in the later levels that will make your life even more difficult. Oh well, I forgot to mention that some of the platforms are not exactly the most stable ones, which is why they fall down after a short time you touched them… You realize it already – in “Spike Hike” you have to react quickly in order to progress.

You get a few points for each area you transform into a spike. There are also several hundred extra points for every coin you collect, but of course they are placed in such a way that they can not simply be cashed in – you have to plan ahead to avoid falling or running into the next death trap. That’s why the sparsely placed checkpoints will be your desired lifesaver, trust me on that. And now let’s jump ‘n’ run ‘n’ roll! >>PLAY

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