GBJAM 8: Crypt o’ Casino

“Crypt o’ Casino” by Case Portman & Joel Cheetham.

“Find your way through the casino gauntlet and bring the never-ending gambling nightmare to a halt forever!”

Whenever the main concept of a game is partially based on luck, there is a big chance that the experience for the players will be a frustrating one, as anything that happens might feel way too random. The creators of “Crypt o’ Casino” could have fallen into this design trap as well, but I am glad to see that they have avoided it elegantly.

Here you play as an adventurer, who just fall right into a dungeon and can do various things there: Fighting monsters that resemble either casino chips or clubs and spades, going on a quick quest to collect a boatload of coins or trying to survive in tricky platformer stages just to find a special treasure trove. However, you cannot simply choose where you go to, as a six-sided die is the real decision maker here. Whenever you just completed an area, you have to throw the die again and move ahead; one tile forwards on the map for each dot.

Of course, that could turn into a disaster. Just imagine that your character is down to one health point and your next throw will send you directly to the next army of foes! But just like I stated in the beginning, winning or losing is not only a matter of luck in “Crypt o’ Casino”. With a bit of skill and strategical thinking, you can form your own path for success in here. For example, you sometimes will get special dice that will either grant that your next roll will result in an odd or even number or in a number within a specific range.

That makes it easier for you to reach certain locations like healing areas, a shop that offers support items or enormous treasure chests which serve as upgrades for your fighting skills. Need stronger punching fists or the double jump ability? Well, no one can promise you that you will get them, but at least you could find them here. So go ahead and see for yourself if Fortuna is on your side! [PLAY]