“Eat apples to grow[.] Push snakes onto an activation tile to control them[.] Cover all red tiles to complete a level[.]”
As some of you know, I am a great admirer of Steven Miller’s puzzle design skills. With his latest jam submission, he has created another small miracle. Not only did he combine the growing-by-eating mechanic of “Snake” with a variation of the traditional “Sokoban” puzzle design, but also he added a whole new mechanic to the game. So you will meet sleeping snakes now and then, which seem frozen. They can be moved back and forth without their shape changing. But if you move such a snake to a special transformation field, it will come to life and the snake, which had previously been pushing, will freeze.
These mechanics clear the field for a particularly intriguing level and puzzle design. In the later levels each step must be meticulously planned in advance. But don’t worry: If one of the puzzles strains your synapses too much, you can simply skip a level. All in all, “Snake Boxes” is a fantastic puzzle game that treats its players fairly and challenges them, rather than punishes them. >>PLAY