GIAW – Game In A Week #2: Purgatorium

“Purgatorium” by Zenry Matsuoka & Jakob Schuster.

“A short puzzle game about ascending through purgatory and coming back to life. Journey through all the levels of the underworld to make it back to the land of the living by manipulating ghosts, throwing bones at your fellow skeletons and evading demons.”

While the whole game has one core mechanic – throwing bones into other piles of bones to teleport your skeleton character from one place to another -, this puzzle platformer offers some great level design choices to make it always different and interesting! For example, you can’t throw a bone through a bewitched space, which is shown by a row of ominous symbols, but when you or a ghost or a fellow skeleton are standing near enough to its offspring, then it’ll just fade away and offer you new possibilities.

Another wonderful choice is the embedding of other skeletons in the later part itself, because you can just shoot them down with one of your bones, which forces them to transform into a temporary pile of bones; don’t worry, they’ll go back into their old form soon enough. There are many different things that make this game pretty special and I hope the two guys will work on it a bit more, because it has really some potential to be an absolute blast to play. Beware of the final level, though. That one is a complete hell, quite literally. Anyway, they’ve done a great job! >>PLAY