Global Game Jam 2020: Tale of moon

“Tale of moon” by Ivy Mao, Mingjiang Wei, Miao Shiyu & Li Yongliang.

“This game tells a story that the moon [was] broken by Tiangou and [that] the pieces of moon are [now] in different corners of the universe. The moon rabbit has to collect all pieces of [the] moon and repair [it].”

At the first glance, “Tale of moon” may seem like a pretty casual puzzle game, as your only goal is to drag the pieces of the moon back to their original position. However, it still has a lot to offer. For instance, it looks ridiculously cute and features a very calming background song, so the audiovisual level strikes me as well done. But it also gets slightly more difficult in each of the four levels, as you will be introduced step by step to a new mechanic.

Besides the levels consisting of more pieces over time, some of the lunar pieces will start rotating, too. You cannot stop them, so instead you have to wait patiently for the perfect moment to grab them. Also, the moon’s fragments are not quite durable – whenever you grab and drag them around, they will slowly fade away if you are not fast enough. Another thing I adored about “Tale of moon” is the excellent starting and ending scene. Both are hand-drawn and explain the plot of the charming puzzle game without many words, while still being able to give me a good chuckle. [PLAY]