GMTK Game Jam 2019: YODO

“YODO” by Theophile Garnier, Thomas Lean & Romain Rope.

“A cursed puzzle game with a [die.]”


There is only one rule that this puzzle game imposes on its players: You can kill the red flames and proceed to the next level by touching the torch, but you have to make sure that the die shows the one on top. Thanks to the focus on this core mechanic, the whole design of “YODO” feels very concentrated and straightforward. It all appears to be part of a forgotten ritual which you have to follow now. Of course, the pixel art, the bold choice of a three-colored palette, the grim sound design and glitch effects help to evoke the demonic atmosphere as well. [PLAY]