“VaporWave Platformer Prototype” by Dylan J. Walker & Tearacotta.
“Experimental […] [three-dimensional] platformer[, inspired by Maurits Cornelis Escher,] […] with a simple solid color art style rendered in pixel art. Collect all [three] emitting shards[.]”
In this prototype, the greatest feature of the artist Maurits Cornelis Escher was implemented, namely the creation of mathematically impossible spatial structures. Whenever you jump on a platform in “VaporWave Platformer Prototype”, the world turns into just that angle where the platform was previously tilted. The main objective of the game is to collect three artifacts that are extremely unfavorably positioned. For this reason, you must think of clever ways to get to them and also always consider the changing environment. >>PLAY