Ludum Dare 29: The world beneath

“The world beneath” by Clément Duquesne.

“There’s no clear goal but the deeper you go, the more you’ll find interesting stuff (and the more you’ll need torches to find your way in the dark). The level is randomized at every play.”


That’s one of the few games, where I enjoy the audio design even more than the graphic design; it’s so simple, effective and fantastic! Discover the cave! >>PLAY

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