Ludum Dare 31: TMO

“TMO” by Aaron John-Baptiste.

“Your boss said you have complete control over the [massively multiplayer online game world,] […] [but] because of “technical reasons” it needed to fit on a single screen.”

“TMO” is a short metagame about the connection between good world design in massively multiplayer online games and customer satisfaction. Find out how good your planning skills are by combining the different level types and locations to ensure a great game flow. [PLAY]