“A straightforward metroidvania with a focus on graphics.”
While the surrealistic graphical style is absolutely stunning for sure, the bigger appeal of “Muldulamulom” comes more from the interesting level design as well as the different upgrades. For example, there’s a passage in the game which I wasn’t able to solve with the usage of my new found ability (the sword), but by not using it – I needed to search a non-violent way out of the situation. That I found very confusing and great at the same time, because it kind of contradicts the metroidvania genre.
Anyway, how could you say no to a game which features worm-riding knight creatures, a glitchy and doomed starlit sky, some destructible environment as well as a magic carpet as an upgrade? Come along, it will be some crazy fun. >>PLAY