Ludum Dare 41: Treasure Chest #45


What’s a “Treasure Chest” article?

It’s a short text and video compilation of three to five small jam games we really liked for some reason (like core concept, artwork, effort etc.).



Screenshot of "Core Dunk"

“Core Dunk” by Steven Miller.

Of course, assembly languages can be pretty difficult to handle. But if you’d like to train your ASM programming skills a bit and would also like to see a neat visualization of your code, then “Core Dunk” is the right thing for you: In eight different levels you have to code the movements of the basketball green team via ASM commands, so that they can dunk the ball in the basketball hoop on the right side. Don’t worry, if you think that this is too hard for you! Steven Miller added a manual as well as example solutions in additional text files.


Screenshot of "The Matter at Hand"

“The Matter at Hand” by Chase Peterson.

In this puzzle game all your possible movements are determined by the cards in your hand; that’s why you have to think carefully about each move you want to do, because you might find yourself short of just one “Move” card in the end. The level design of “The Matter at Hand” is excellent and I have to say that I see some bigger potential in it. An extended version with more card types and more levels would be fantastic! Oh, and also make sure to listen carefully to the wonderful background piano music – it’s a real delight for your ears.


Screenshot of "Honest Dan's Trout"

“Honest Dan’s Trout” by Honest Dan & Waterytart.

Combine the mechanics of “Tetris” and “Breakout” together, and the result will be “Trout”! Whenever the ball touches a part of the brick, it’ll destroy it, whether or not it is already placed or still in the air. The normal “Tetris” rules apply though, so that whenever a line is completely filled, it’ll just disappear. The game ends when the timer runs down or when all your balls fall into the void. You can rise the timer by fill a puzzle line by 20 seconds; when you get a Trout (a four-lines-sweeping at once) it even rises up by two minutes! Oh, and you can also get a new ball by collecting 1.000 points. All clear now? Just try it out, it’s pretty self-explaining.


Screenshot of "Tetrikaruga"

“Tetrikaruga” by Gaëtan Renaudeau.

In “Tetrikaruga” you play simple and plain “Tetris”, but the environment is – to call a spade a spade – a true bullet hell. Blue and pink balls will be fired against you, but they won’t target your already placed bricks, just the tetromino in the air. This one can be either pink or blue itself, and you can change the color of it by rotating. Try to avoid direct contact with the bullets, whenever your brick is oppositely colored to them, or it’s an instant game over. A quite exciting arcade game with a neat twist!

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