Ludum Dare 41: Treasure Chest #46


What’s a “Treasure Chest” article?

It’s a short text and video compilation of three to five small jam games we really liked for some reason (like core concept, artwork, effort etc.).



Screenshot of "Feed the Beat"

“Feed the Beat” by Benjamin Mike Kiefer & Jason Lord.

Think of Gordon Ramsay as a rhythmical ingredient cutter. Think of giant pixel veggies and eggs. Think of speeding up beats. Now you can imagine what the marvelously looking and sounding “Feed the Beat” feels like to play! Each round you have to choose one of three dishes to cook. Some of them are easy to accomplish, others are more difficult and take more time as well. For example, fried eggs are usually a simple target and you won’t have any trouble with cooking (or better: beat-fighting) them, but they’ll give a lower amount of points. If you go for the pumpkin soup instead, oh man, be prepared to face an army of vegetables!


Screenshot of "Rhythm Quest"

“Rhythm Quest” by Christopher Yabsley.

The “Guitar Hero” for the friends of the RPG genre! Free dungeon after dungeon from goblins, undeads and boss monsters by attacking them to the rhythm of the beat, but make sure that your defense is just as good as! After cleaning a dungeon, your level will rise up and your character will be healed as well, but the speed will also increase. This wonderfully pixeled game proves to be quite a great challenge!


Screenshot of "Crescendo"

“Crescendo” by Nate Largo.

The core concept of “Crescendo” is absolutely ingenious! Each of your moves does make a sound in here. While normal running is pretty quiet, jumping around is already louder and when you shift from one place to another, then it’ll be very noisy. Now, each level will play a background melody, which goes up and down in its own volume. When your movements are louder as the melody, then the level will reset itself. That’s why you have to gear your moves to the music, so that you can progress. Also, whenever you reach the red orb in a level, the background melody won’t be hearable for you anymore, but you can still see how high the volume is with the help of the left sound bar. You ‘just’ have to make sure that your blue sound bar is always under the left one. A great concept idea, which could use some more balance in its execution, but it’s still  bloody brilliant!

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