Ludum Dare 41: Treasure Chest #54

What’s a “Treasure Chest” article?

It’s a short text and video compilation of three to five small jam games we really liked for some reason (like core concept, artwork, effort etc.).

Screenshot of "BIRKANOID"

“BIRKANOID” by Mate Cziner.

In the card-based “Breakout”-like “BIRKANOID” you must use your cards to control the movement of your ball(s). There’s a twist, though: You shouldn’t touch the red bricks, because they’ll immediately kill you. Also, you can’t just discard your actual hand, instead you have to use each of the five cards before you get new ones. Because of that you have to think strategically to get through all of the 16 levels. A great time-killer with sweet pixel art.

Screenshot of "Lucky Towers!"

“Lucky Towers!” by Mortistar & FormalCloud.

While “Lucky Towers!” is basically an oldschool tower defense game, you will also need some luck to succeed. Whenever you kill one of the monsters, they might give you chips, which you then can use to turn a slot machine on. There you can win money to build new towers or to upgrade them, more chips, some health points or simply nothing. May Lady Fortune be with you!

Screenshot of "Idleshot"

“Idleshot” by Breogán HackettJessica Wintersonion & Rachel Franklin.

“Idleshot” is a colorful mix between a shooter and an clicker game: Whenever you shoot a bullet, you will collect a shell. This shells can be used to upgrade your character (restoring or increasing your health, a higher shooting frequency, to open up doors to restricted areas and much, much more). Every now and then a wave of alien jellyfish will come to your planet, which must all be destroyed as well. After their death, you can collect their jelly and build as well as upgrade supportive turrets with them. Bam bam baaam!