Ludum Dare 41: Treasure Chest #57

What’s a “Treasure Chest” article?

It’s a short text and video compilation of three to five small jam games we really liked for some reason (like core concept, artwork, effort etc.).

Screenshot of "Witchbeat"

“Witchbeat” by Malcolm Brown.

The rhythm-based attacking system in combination with the dry (meta) humor make “Witchbeat” a pure joy to play. Kill off some goblins, collect all the fairies and be a witness of the most exciting boss battle ever (cough, cough…). It’s like one of the “The Legend of Zelda” developers got bored of all the Ganon shit and tried their hands on PICO-8! Fantastic.

Screenshot of "Rythm is Lava"

“Rythm is Lava” by Egor Dorichev.

This puzzle platformer will drive you mad: Not just that you control (at least) two characters at the same time and need to activate switches to progress, you also have to make sure that they don’t die thanks to the moving lava or by touching each other! Don’t let your head explode when you try this game, aaarrrggghHELPbaaaaarghhghlll!

Screenshot of "MATCH3+CONNECT4"

“MATCH3+CONNECT4” by Sean S. LeBlanc.

This little one-versus-one game combines the classical “Connect Four” with match-three-games like “Bejeweled”: Whenever your discs are arranged in a diagonal, horizontal or vertical row of three elements, they’ll disappear, but when you form a four-element-row, you’ll win. Of course, the other player will always try to hinder you from that. Too bad, that there is no A.I. enemy for this otherwise great little game, but I’m sure you’ll have fun with it anyway!