Ludum Dare 42: Dice Builder

“Dice Builder” by Seungkyu Fred Lee.

“If the [amount of dice in a sequence are] exactly as many as the [dots they show], they will be removed and you get [points]. Placing dice onto another will add [up] their [dots]. If the [dots] exceed [twelve], the dice will become a boulder. You cannot move across the boulder. If you [get] stuck among the boulders […] or run out of space[,] […] the game ends.”


It takes a moment before understanding the concept of “Dice Builder”, but anyone who likes strategic puzzle games will love this one. Gradually, you have to place a given sequence, which consists of one to four dice, on the game board. You can flip these sequences back and forth and rotate them, but there is always a timer in the background ticking. If you place a die on an empty field, the field will take on the value of the dice. If the field is not empty, then the previous value gets added to that of the die. If this value exceeds twelve, then an obstacle is created, which cannot be eliminated.

However, you can clean up all the other remaining fields in “Dice Builder” if you fulfill a certain criterion: You have to succeed in reaching a sequence on the board that consists of equal dice and that is exactly as long as the value of the respective dice, like a five tiles long chain of dice with the value five. In this case that chain will simply disappear from the board and you will score some points. >>PLAY

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