“ground_0” by Jamison Schuster.
“[The] earth you stand on is your ammunition. Absorb dirt particles to power your weapon! If [you are] not careful, [you will] run out of the ground beneath your feet and fall to your death.”
Using your own game world as ammunition is a game concept, which is easy to understand, but hard to master. With approaching monster swarms, you will have to react quickly in “ground_0” to charge your ground gun and then shoot down your enemies at the right time. However, it should be remembered that the ground is not infinite. If you dig too much away and fall right down into the spikes, then the respective attack wave begins again from the beginning.
The enemies are always one of three different species. There are the flying aliens, which are capable of shooting back at you. If they do not hit you, their projectile will tear a piece out of the game world. There are also jumping enemies that are just annoying. Since your ground gun can only shoot up, you have to shoot them only when they are exactly over you. The third type is the most dangerous: A huge, flying monster that takes a total of three successful shots before it dies.
This awesome retro-styled shooter with background music, which is rich in beats, will make you sweat as the difficulty increases with each new wave. “ground_0” should also be in the favor of all friends of speedrunning, because at the end the in-game time gets displayed together with your death count. >>PLAY