“Rude Bear Resolution” by Alex Rose, João Dias & John Pennington.
“Your game’s window resizes. When the game window shrinks to nothing you die.] […] [As your torch runs out you die. Get to the torches. Explore the world. Find abilities. Use abilities. Go and rescue your father.”
The metroidvania “Rude Bear Resolution” – a new jam submission featuring the eponymous hero of the infamous “Rude Bear” series – has a very special twist. Here, a hovering glowing ball tracks the hairy protagonist, lighting his surroundings. But the sphere loses its power over time when Rude Bear does not recharge it by touching a torch. Each time the ball gets a little weaker, the actual game window also shrinks, until it gets reduced to the absolute minimum and the game simply ends. The window also gets smaller whenever you run into the hovering eyes. By touching a torch, the window gets restored to its full size again.
Because of this concept, it is important to discover all hidden abilities as quickly as possible, so that new passages of the cavern can be explored and new skills unlocked. This way, Rude Bear learns to dash, to crouch or to master the double jump. Only then can he finally face the final boss in “Rude Bear Resolution”, and thus free his father. >>PLAY