“[A] snake platformer[.]”
This game is already one of my top favorites for the winner of the Compo category of the Ludum Dare 42. The concept of “.S” is as simple as it is ingenious: You control a snake that has to eat all the pellets in a level to activate the exit. But with each pellet eaten, the serpent will lengthen, which may be to their advantage as well as their disadvantage. For example, she can use herself as a platform to jump from a better position to another one. At the same time, she may not be able to crawl through all the lanes of a level because she clogs them herself.
Thanks to the incredibly excellent puzzle design and other small features such as deadly spikes, bouncer elements and a short-distance teleportation ability, the game becomes more complex in its later stages, but always manageable. Once you’ve mastered a difficult level on your own, your endorphin output will certainly be huge. So trust me, you definitely do not want to pass on this Ludum Dare 42 submission. You will have a wonderful time with it. >>PLAY